Sunday, August 29, 2010

Games Review of Halo: Reach


Halo: Reach is currently under development by Marcus Lehto's team at Bungie (formerly a Microsoft subsidiary by the name of Bungie Software Products Corporation).

Reach takes place in the year 2552 AD (not to be confused with the Buddhist Era year BE 2552). This futuristic sci-fi story begins with United Nations Space Command (UNSC) humans fiercely fighting a bitter war with the Covenant alien species. The player takes on this alien collective through the role of an elite Spartan super-solider named Noble 6, one of the members of the UNSC spec-ops unit, Noble Team.

Halo: Reach differs from its predecessor, Halo 3, in that armour abilities are now reusable and persistent, remaining with the player until they are replaced. This is in stark contrast to Halo 3, which only allowed players to take advantage of "one-use" power-ups for temporary advantages. Although Halo: Reach has no handheld firearms, it does feature jet-packs, holograms, active camouflage, and invincible "armour lock" ability.

The Forge level editor originally appearing in Halo 3 is set to make an appearance in Halo: Reach as well, having been improved with bug fixes and extra functionality like object orientation snapping and the ability to phase objects into other objects. Several Bungie-developed maps are also planned for shipment along with the main game.

The developers at Bungie were committed to taking advantage of every hardware feature the Xbox 360 possesses in efforts to make it look significantly better than Halo 3.

Reach features increased polygon counts, increased text resolution, and game assets completely re-made from scratch to help accomplish this goal. They also improved the game artificial intelligence used by the game so that enemies would appear less "scripted". This feature drastically improves the game's replay value. Bungie was also sure to include a myriad of multi-player options, such as support for Split-screen, System Link, and, of course, Xbox Live.

The included multi-player options contain major improvements over those found in Halo 3.

Halo: Reach is targeted for release on September 14, 2010, for the Xbox 360 gaming platform. A beta version, however, was already previously released to gamers who purchased the last game in the series, namely Halo 3: ODST. This was done in order to glean player feedback for improved response to bug fixing and game enhancements.

Bungie plans to release three retail editions-standard, limited, and a Legendary Edition. The Legendary Edition is planned to sport different packaging as well a McFarlane Toys statue. An in-game helmet customization will be offered internationally to customers who pre-order the game and to North American players who buy the game in stores on the game's launch day.

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